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F1 25 Creative Director Believes PC-exclusive Path Tracing Innovation Delivers Unprecedented Realism

The pit lane is open, the cars are in grid formation, and the red lights are off! F1 25 has officially launched and is now in players' hands. We thought this would be a great moment to connect with F1's Creative Director, Gavin Cooper, for an exclusive Q&A. Gavin has been a creative force in game development for decades. He has worked on racing titles since the late '90s and has built a career out of making the most immersive titles with unrivaled authenticity enjoyed by millions of players and fans around the world.

Meanwhile, Formula 1 has surged in popularity around the globe, adding nearly 90 million new fans in 2024 including a rising profile within American pop culture, making it one of the fastest-growing sports worldwide. And F1 25 is the best place for players and fans to interact and celebrate their fandom. In our Q&A, Gavin shares his thoughts on how he and his team create the world's premier racing game, new technology advancements and how it impacts play, working with the community to make the best game possible, the summer blockbuster F1 movie and the game's unique tie-ins, and building a game that celebrates the sport, the fans, and the culture that surrounds it. Let's get into it.

EA Sport's F1 25 Out Now on PC & Modern Consoles

This Story is Yours. Leave your mark on the world of racing in the newly released F1 25, the official video game of the 2025 FIA Formula One World Championship. Get ready to create your own F1 stories in fan-favorite My Team mode, with its largest update since its introduction. My Team invites you to take control as the Owner of your own Formula One team, placing more emphasis on managing the fates of both drivers in your team, and the team itself.

Choose your path through the thrilling third chapter of Braking Point, with different objectives for each driver at key moments in the story. In Braking Point, the legacy of the Konnersport team is at stake as a dramatic event throws the team into chaos. New features will let you experience the story your way, including alternative scenarios where you choose which driver to play in key races. F1 25 also lets you design your own team with enhanced customization, push the limits on sub-centimeter accurate LIDAR circuits, and team up for new online co-op events.

In Advance of F1 25's Launch, EA Recommends Latest Graphics Driver Updates

Hey racers, we know you're all excited to get your hands on the game this week—we can't wait to see what you think. In early testing, we have identified that the vast majority of game crashes on PC are resolved by making sure that graphics drivers are up-to-date. So that you have the best possible experience playing the game from lights-out, we recommend making sure this is the case before you load up F1 25 for the first time.

F1 25's PC Feature Set Explored - VR Exclusive to this Platform

This Story is Yours. Leave your mark on the world of racing in F1 25, the official video game of the 2025 FIA Formula One World Championship. Below, you can find the PC features you can enjoy in F1 25. We have covered everything from the newly introduced path tracing to playing on the keyboard, steering wheel, or controller.

Real Time Path Tracing
Path tracing lets us cast light rays from every pixel in the camera view and simulate the light bouncing 3-4 times around the scene. Each bounce samples a surface, and the light moves to the next surface. This makes a cloud of color that we can use some advanced algorithms to resolve back into pixels from the lit 3D scene. Path tracing offers the most advanced simulation of light interactions. For example, there are hundreds of thousands of light sources in Bahrain. Simulating the type of real time shadow interaction, self-reflection, and color bounce you get with path tracing is far ahead of older techniques.

EA Reveals F1 25 Global Launch Times & PC Spec Requirements

F1 25: Everything You Need to Know: Launch times, PC specs, achievements, soundtrack & much more. It's almost time to hit the grid. Here's your one-stop-shop on all of the key information, content and advancements we've made to this year's game. Pre-Load Timings: first-off, let's get F1 25 onto your console/PC. If you've pre-ordered, you can download the game to your system from the dates below.

Launch Timings
The big day is fast approaching, Iconic Edition players can hit the track from as early as May 27. Check out the timings below for both Iconic and Standard Edition. Additionally, EA Play members can trial F1 25 for 5 hours from May 27, and EA Play Pro members will have full access to the Iconic Edition from the same date. Leave your mark on the world of racing in F1 25, the official video game of the 2025 FIA Formula One World Championship, featuring a revamped My Team mode, the thrilling third chapter of Braking Point, and more!

EA Confirms Battlefield 6 for Late March 2026, Summer Reveal Set

Electronic Arts has confirmed that the next Battlefield title will arrive by March 31, 2026, at the latest, and a full public reveal is scheduled for this summer. The announcement came as part of EA's most recent financial report and shows the company's confidence in the franchise's future. EA CEO Andrew Wilson described the upcoming game as "a pivotal step in defining our next generation of blockbuster entertainment." His comments signal the publisher's intention to rebuild goodwill after fan disappointment with Battlefield 2042. Closed testing began in March under strict non‑disclosure agreements, but a significant amount of gameplay footage has nonetheless appeared online. In response, developer DICE announced plans to expand the trial in May by inviting additional participants from Europe, North America and Asia. Players who wish to join the tests may still register through the official Battlefield website.

During this extended phase, DICE will concentrate on fine‑tuning fundamental gameplay systems. Key focus areas include balancing weapon archetypes, adjusting damage values, refining movement mechanics and pacing the flow of combat. The team will also continue to evaluate destructible objects—such as barricades, vehicles and buildings—across multiple map environments. These tests aim to ensure that world destruction feels both dramatic and fair, allowing players to use terrain changes to their tactical advantage. Further community updates will delve into the roles of individual classes and the full scope of the all‑out War Mode later this year. EA has adopted a more transparent development process than it did for its previous release, sharing frequent insights and responding directly to player feedback. Four internal studios—collectively known as Battlefield Studios—are collaborating on this project. DICE is leading the multiplayer experience, Motive is creating both multiplayer maps and single‑player missions, Criterion is focused on the solo campaign and Ripple Effect is developing a brand‑new series component.

EA's Battlefield Team Will Welcome More "Labs" Public Participation This Month

In February, we announced Battlefield Labs as our most ambitious community collaboration in franchise history to validate the future of Battlefield. Today, we'll update you on our initial learnings and how we'll continue to scale testing into the future.

Across our four initial play sessions with a small group of core Battlefield players across Europe and North America, we've completed thousands of hours of gameplay, had hundreds of thousands of player spawns, and seen over a million environmental objects destroyed, including walls, windows, crates, and buildings your squad crashed the helicopter into.

EA "Reducing Roles" at Codemasters - Talent Being Redeployed Across Dev Studios

Not long after announcing an "end of the road" for World Rally Championship (WRC) franchise development, Electronic Arts (EA) reportedly implemented an unspecified number of layoffs at Codemasters. This long-running British racing game specialist became a fully EA-owned property just over five years ago. Since then, the studio continued work on the F1 franchise—in addition, teams also branched off into the making of well-known EA racing IPs: Grid and WRC. On forums and social media, (non-Codemasters) EA staffers indicated that colleagues had lost their jobs. Video Games Chronicle reached out to the publisher, for comment on last week's conditions. On April 29, the American video game company announced the cutting of hundreds of roles, and the cancelation of unannounced projects.

In a statement issued to VGC, an EA spokesperson explained: "as a business, we are constantly evolving to meet the growing needs of our players and driving greater focus across our portfolio. This has led us to look at reducing some roles, while we redeploy as many as possible against our strategic priorities." As reported earlier this year, the company tends to "reshuffle" its development staff following the completion of projects. It is not clear how much of the internal setup at Codemasters has been re-jigged, but an EA Racing franchise social media manager provided a little bit of insight. In a past weekend forum post, they posited that: "there's a lot of talent up for grabs now—the audio and vehicle art teams were some of the best in the business; and any game with cars in it should tap them up." Criterion could be an ideal location for transfers, but this Surrey, UK-based studio's focus has been redirected to non-racing IPs.

EA Sports & Codemasters Pause Future WRC Development Plans

Dear Rally Community, every great journey eventually finds its finish line, and today, we announce that we've reached the end of the road working on WRC. After releasing EA SPORTS WRC in 2023, the 2024 season, including the recently released Hard Chargers Content pack, will be our last expansion. For now, we are pausing development plans on future rally titles. Rest assured, EA SPORTS WRC will continue to be available for existing and new players. We hope it remains a source of joy, excitement, and the thrill of rally racing. We've poured our hearts into making it for fans, and we know you'll keep the passion alive.

Our WRC partnership was a culmination of sorts for our Codemasters journey with off-road racing, spanning decades through titles like Colin McRae Rally, and DiRT. We've provided a home for every rally enthusiast, striving tirelessly to push the boundaries and deliver the exhilarating thrill of driving on the ragged edge. We've brought together incredibly talented racing developers, worked with some of the sport's icons, and had the opportunity to share our love of rallying. Thank you to all the fans who have and continue to be part of our rally journey.

Nokia Demonstrates the Power of Its Flagship Wi-Fi 7 Solution at Apex Legends Global Series Esports Gaming Event

Nokia today announced it will showcase its Beacon 24 device at the ALGS esports gaming event, allowing fans and gamers to see firsthand the power of its Wi-Fi 7 solution for eGaming applications. Located in the heart of the convention center's challenging Wi-Fi environment, Nokia's demonstration, in partnership with Qualcomm, SONY, Corsair and EA, offers visitors an exclusive chance to battle a mystery pro head-to-head in the Apex Legends game, powered solely by Nokia's Wi-Fi device. Visitors will also be able to take on some of their favorite gaming content creators as part of a "take-over" event taking place at the Nokia booth.

The Nokia WiFi Beacon 24 embeds unique latency and queuing technology to give service providers a powerful Wi-Fi gateway solution that can rival any commercial and retail device on the market. Equipped with an advanced gaming optimization application available on Nokia's Corteca platform, the Wi-Fi 7 device delivers the ultimate end-user experience, delivering gaming-level latency that optimizes performance.

New Titanfall Game Axed by EA, Layoff Cuts Hundreds of Jobs

In the latest blow to the gaming industry, Respawn Entertainment, a subsidiary of EA, has officially announced the cancellation of two new games it had in the early stages of development. The official announcement does not specify what the cancelled games were, but previous reports from early this month indicated that Respawn had quietly canned a game in the Titanfall IP. It seems somewhat like this announcement from Respawn is simply confirmation of the cancellation that was previously already leaked. Along with the cancellation of the game, and likely more importantly, Bloomberg claims that the "targeted team adjustments" Respawn mentioned in the release would mean that as many as 100 employees on the Respawn team will be laid off.

As for the rest of the restructuring, Respawn says that it will be focusing its efforts on Apex Legends and Star Wars Jedi. Previous rumors claimed that Respawn was developing a mainline Titanfall 3 game, which will supposedly launch at the 2025 The Game Awards show, which is scheduled for December 11, 2025. It seems as though the Titanfall IP game that was cancelled as of this announcement was something of a spin-off extraction shooter set in the Titanfall universe. This news comes at a time when gaming industry lay-offs seem to be at a peek and shortly after the creation of the United Videogame Workers Union—a union aimed at protecting North American video game workers from exactly these sorts of unexpected layoffs that are seemingly aimed at reducing the workforce in the name of short-term profits.

EA Introduces a Refreshed Flagship Franchise Anticheat System: Javelin

EA is the proud home to some of the biggest, most exciting interactive entertainment experiences on the planet. Experiences that bring people together every day, offering hundreds of millions of players and fans around the globe new ways to play, create, watch, and connect in, around, and beyond our games. Nothing ruins that fun as fast as cheating. That's why we are excited to introduce EA Javelin Anticheat—the evolution of our flagship anticheat solution, which prevents, identifies, and addresses bad experiences wherever possible, and is a pivotal part of our defense-in-depth strategy. Since its initial launch in 2022, our anticheat solution has supported over 28 million PC players with fair play in over 2.2 billion PC gaming sessions across our largest franchises including EA SPORTS FC, EA SPORTS Madden NFL, Battlefield, F1, EA SPORTS WRC, and Plants vs. Zombies.

The EA Javelin Anticheat brand was carefully chosen to communicate the core attributes of the solution: defense, strength, and agility. One where millions of players and fans around the globe can trust to ensure the integrity of EA games is preserved, allowing for fun-and fair-interactive entertainment. "Our mission is to foster a gaming environment where skill and sportsmanship are the only paths to victory. EA Javelin Anticheat is a testament to our commitment to fair play and integrity."—Elise Murphy, Head of Game Security.

EA Sports Introduces F1 25's "Braking Point 3" Story Mode

F1 25 marks the return of the narrative-driven, Braking Point, an epic Formula 1 blockbuster mode set to excite players new and old when the game releases on May 30 for PlayStation 5, Xbox Series X|S, and PC. The fictional tale puts you right into the action, as the fate and destiny of the characters you control rests in your racing-gloved hands. So, with this being the latest instalment in the Braking Point story, how did we get here?

The Story So Far
While having roots back to F1 2019, Braking Point's debut in F1 2021 offered players the opportunity to adopt the role of Aiden Jackson, an F1 rookie looking to make a name for himself in the sport. He was met with many challenges along the way, including a ruthless rival, Devon Butler, a driver who would stop at nothing to succeed. In F1 23's instalment, which focused on the 2022 and 2023 seasons and the introduction of fictional team Konnersport, familiar faces returned alongside new protagonist Callie Mayer, the first woman to win the F2 Championship. The once infamous Devon Butler has his perspective of the sport turned upside down, opening up a spot for Callie's break into F1.

EA & Lucasfilm Games Announce Star Wars Zero Company, a Turn-Based Tactics Game Set in the Clone Wars

At Star Wars Celebration Japan, Electronic Arts Inc. revealed Star Wars Zero Company, a single-player turn-based tactics game developed by Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games. In Star Wars Zero Company, players will step into the shoes of Hawks, a former Republic officer, to command an elite squad of cunning operatives through a gritty and authentic story set in the twilight of the Clone Wars. As an unconventional outfit of professionals for hire hailing from across the galaxy, Zero Company must set aside their differences to overcome nearly impossible odds and take on an emerging threat that will consume the galaxy if left unchecked.

"Our vision for Star Wars Zero Company is grounded in gameplay design pillars that weave in the immersive Star Wars galaxy with engaging turn-based tactics gameplay," said Greg Foertsch, CEO and Creative Director at Bit Reactor. "It's our aim to deliver a game with an original Star Wars story from the Clone Wars era that has meaningful outcomes from player choices, and deep turn-based tactical combat with an approachable and cinematic presentation."

EA Introduces Star Wars Zero Company, More Details Coming This Weekend

Recruit an unconventional team of operatives and deploy them on missions unlike any other in the galaxy far, far away in Star Wars Zero Company! The newly announced single-player turn-based tactics game, developed by Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games, will share the first details about the game currently in development with attendees at Star Wars Celebration Japan. Here's your exclusive first look at Star Wars Zero Company and just a few members of the elite squad under your command. The upcoming turn-based tactics game puts you in command during the Clone Wars.

Bit Reactor Developer Panel featuring Respawn Entertainment and Lucasfilm Games
Join Bit Reactor, along with Respawn Entertainment and Lucasfilm Games, for a first look at a new Star Wars turn-based tactics game. Tune into the Star Wars Celebration on April 19, Live on the Galaxy Stage—4:30PM - 5:30PM—for a first look at STAR WARS Zero Company, a single-player turn-based tactics game coming to PC, PlayStation 5, and Xbox Series X|S.

EA Sports Dives Deep into F1 25's Revamped My Team & Driver Career Modes

Introducing My Team 2.0: as mentioned as part of our Reveal, My Team is having its biggest overhaul since it was introduced in F1 2020. If you've played My Team in one of our previous F1 games, you'll be familiar with taking on the role of driver/owner, a single character that not only runs the day-to-day activities behind the scenes, but also jumps into the cockpit for the on-track action. For F1 25 however, we're shaking things up, as My Team 2.0 sees you take on a more authentic, management-focused role in that of a team owner.

In addition to handling day-to-day running of the critical facilities that make an F1 team tick such as Engineering, Personnel and Corporate, you'll be responsible for recruiting and managing a pair of drivers to represent your team. Then, during race weekends, you'll be given the choice as to which driver you'd like to take to the track. By managing the competing concerns of two drivers instead of just a single teammate, you'll discover what kind of owner you'd like to be. We believe this refreshed approach allows you to craft a My Team story that's unique to you, unlocking new avenues of decision-making for you to explore.

"Titanfall 3" Tipped for Reveal at TGA 2025, Data Miner Predicts 2026 Launch

Early last month, video game industry watchdogs posited that Respawn Entertainment's reportedly canceled "unannounced incubation project" was some type of Titanfall IP. Certain insiders believed that the recently scrapped project was a "smaller-scale" multiplayer-focused game, rather than a full sequel to 2016's franchise entry. The long dormant first-person shooter sci-fi series has attracted a cult following, but Respawn pivoted with the IP's universe into producing Apex Legends—an extremely popular free-to-play online shooter. Hopes for a third Titanfall title have been revived once more; courtesy of two notorious Apex Legend data miners—YOROTSUKI and Osvaldatore. Earlier today, the latter figure uploaded a cryptic "Titanfall 3" logo to social media. In a more elaborate follow-up post, YOROTSUKI leaked some alleged "inner circle" info.

They dismissed comments about their collaborator simply playing a prank—too late for April Fool's day. They referred back to December, when they openly discussed Respawn's "development of a secret game." These past Discord conversations are now linked forward to an alleged still alive "Titanfall 3" project. YOROTSUKI predicts an unveiling to the public during The Game Awards 2025—so December, at the earliest. An official launch window is allegedly on the EA release calendar for 2026. As interpreted by MP1st, this new leak should be absorbed with maybe more than one grain of salt—the online publication has spent time sniffing out a Respawn Entertainment-adjacent property. Allegedly "Project Bruno" is Bit Reactor's "Star Wars turn-based tactics game," due for an official reveal later this month.

Alleged Old Build Screenshots of Bit Reactor's "Star Wars Turn-Based Tactics Game" Leaked

Over three years ago, Bit Reactor was announced as the lead development partner on a mysterious "Star Wars strategy game." According to an early 2022 press release, Respawn Entertainment would collaborate on this new IP project. As disclosed in a recent Star Wars Celebration LIVE! schedule, company representatives will present a "first look at a new Star Wars turn-based tactics" title on Saturday, April 19. MP1st has somewhat spoiled this upcoming public reveal, by publishing an article that contains an impressive collection of "sneak peek" screenshots from project "Bruno." This alleged internal codename was uncovered when the online publication "procured" images from an unnamed Bit Reactor artist's portfolio. MP1st claims that the leaked images are: "dated to mid-2023, indicating that they belong to an early build of the game...The gameplay screenshots showcase elements common to the turn-based genre, like an isometric view and a party of characters."

Familiar Star Wars faction designs and technologies are showcased in captures of this older "Bruno" build. Gameplay and user interface concepts seemingly demonstrate where Bit Reactor's collective expertise lies. The Baltimore metropolitan area-based studio is headed by Greg Foerstch (formerly of Firaxis Games); a tenured artistic director of multiple turn-based strategy favorites. His indie outfit describes how members have (previously): "developed some of the most successful games you've heard of, such as XCOM, Civilization, Gears of War, and Elders Scrolls Online. We learned from the best and reached the pinnacle with the highest accolades, including Game of the Year and BAFTA." As interpreted by MP1st, the leaked early interface mock-ups suggest a multi-platform release—with "controller button" prompts spotted on several shots.

EA Joins Amazon Luna As Game Streaming Platform Expands to 4 EU Countries

Amazon Luna, the online game streaming service, has officially announced that it will be expanding further into Europe, introducing availability in Belgium, Luxembourg, Portugal, and Sweden. The launch includes both the free-to-play games available via Amazon Prime Gaming and the standalone Luna+ subscription service. Along with that announcement, it was also revealed that Amazon Luna has entered into a multi-year partnership with EA to bring some of the game studio's AAA hits to Luna+ members. EA joins GOG, Ubisoft, and Jackbox Games as publishers and game studios whose games are now available on Luna.

Kicking off the EA partnership are Star Ward: Jedi Survivor, Star Wars: Jedi Fallen Order, and Dead Space. Unlike the Ubisoft and Jackbox games, which require an additional subscription tier to access, EA's games are available in the basic Luna+ subscription. Amazon says that more EA games will be coming to Luna soon, specifically mentioning the EA Sports portfolio, although it did not specify which games or say when they would be coming to the platform. With Luna's expansion into more European countries, Amazon is also increasing the availability of the Luna controller, which connects directly to the cloud game streaming servers for reduced latency. The Luna controller will now be available in Belgium, Luxembourg, and Sweden for €69.99 MSRP or 799.99 SEK, with introductory sales bringing prices down to €44.99 and 519.99 SEK, respectively. The Luna controller is not yet available in Portugal, but it will launch there later this year. Luna+ subscribers can play on a variety of devices, including Mac, Windows, iOS/iPadOS, Android, and ChromeOS devices (via Chrome or Safari web browsers), as well as Amazon Fire tablets and TVs and Samsung and LG TVs.

EA Sports & Codemasters Reveal F1 25, Launching May 30 on PC & Consoles

Take center stage in EA SPORTS F1 25, releasing worldwide on May 30 for PlayStation 5, Xbox Series X|S, and PC. As Formula 1 celebrates its 75th anniversary, F1 25 reflects the real-world sport's biggest driver line-up change in years, featuring six rookie drivers and the landmark move of seven-time World Champion Lewis Hamilton, who makes the unprecedented switch from Mercedes to Ferrari. As the F1 25 Iconic Edition cover star, fans of Lewis and Ferrari will be able to show their support with a number of in-game perks tied to that edition of the game. With new stars trying to make a name for themselves, established drivers challenging for podiums, and drivers aiming for a World Championship on a new team, F1 25 lets you re-create every breathtaking moment through single-player and new collaborative options.

Blockbuster Action at Every Turn
Take the spotlight and experience the latest instalment of the fan-favorite story mode, Braking Point, with Konnersport taking the fight to the biggest names on the grid. Hot off the heels of the 2023 season and under new ownership, the familiar faces of Callie Mayer, Aiden Jackson, and of course, Devon Butler, make their return. However, with a dramatic event threatening to derail their title aspirations, will you have what it takes to steer the team to championship glory? Featuring rebalanced difficulty options that cater to new and veteran players, decisions you make will have an impact on how this thrilling chapter unfolds.

EA Presented AI-enriched Development Tools at GDC 2025

Technology and its impact on interactive entertainment experiences is nothing short of remarkable. AI and machine learning are allowing our creators to explore new ways to test games, build worlds, and create deeper, more immersive experiences at a faster rate without sacrificing quality. Our artists are empowered to create more realistic, dynamic animations and visuals at a greater scale, delivering more cinematic moments that draw us in and leave us stunned. Or completely immersed in the most enthralling environments possible, surrounded by and interacting with authentic, high-fidelity characters.

Above all, these advancements connect and offer millions of EA's players and fans around the globe new ways to play, create, watch, and connect in and beyond our games like never before. At the recently concluded Game Developers Conference (GDC), EA's brilliant minds showcased some of these technological innovations, highlighting how they empower our developers to craft extraordinary interactive entertainment experiences. Their talks provided insight into the cutting-edge tools and techniques driving the future of game development at EA, and the positive impact this will have on our developers, players and fans across the globe.

GTA VI Launch May Result in Slew of Delayed Games As Publishers Fear Being Overshadowed

The launch of Grand Theft Auto VI is such a hotly anticipated game launch that Corsair seems to think the game's PC launch will have a noticeable effect on the sales of gaming hardware and peripherals. Some fans have even speculated that 2K was planning the launch of Borderlands 4—itself a sequel to a massively popular franchise—around the expected launch of GTA VI. While this was previously mere speculation, comments from publishers lend credence to this theory. According to The Game Business, as many as three major game publishers have said that they are preparing to shift their game launches so that they don't get completely overshadowed by the launch of GTA VI.

The unnamed studios specifically called out GTA VI in their comments, with concerns ranging from gamers spending all their time and money on GTA VI to the new GTA title simply dominating the news cycle and making other games fall through the cracks. Several live-service game developers also commented that they would be delaying any updates to their games, with one suggesting a three-to-four week window would be the expected safe zone for most developers. It should be noted that this "safe zone" is both before and after the expected release of GTA VI, so there may be a wave of games and updates just before and just after GTA VI. While GTA VI wasn't directly mentioned, EA CEO, Andrew Wilson, has previously stated that "some things happening in the year that may cause us to think differently about our launch timing," specifically talking about the launch of Battlefield 6, which is currently slated for release before the end of Q1 2026.

MySims: Cozy Bundle Available Now on PC, Maxis Working on Steam Deck Compatibility

Pick up MySims: Cozy Bundle and rediscover the charm of two classic MySims games. Use your imagination to rebuild a town in MySims and help a cute magical land become an even better place in MySims Kingdom. There are stories to uncover, locations to explore, and lots of characters with big personalities to have fun with. Meet funny, friendly characters filled with personality! Some will be with you the whole time, and others you'll meet as you play and explore. Help them, give them gifts, and become friends (or even BEST friends!) as they inspire you to get even more creative. You're not only building houses, you're building communities of memorable, adorable townies!

Sul Sul, MySimmers! MySims is now available on Steam! We have loved bringing this game to you on Switch, so we're excited that PC gamers now get to enjoy the same levels of cozy customization. But we aren't done *just* yet. We have also been working hard on a couple new additions that will be coming to PC soon…. Stay tuned for more updates…

Respawn Entertainment & Bit Reactor to Showcase "Star Wars Turn-based Tactics Game" on April 19

Back in January 2022, Electronic Arts and Lucasfilm Games announced a new "Star Wars strategy game." Press material revealed a production collaboration between Respawn Entertainment and Bit Reactor. The latter party was described as a: "newly formed studio, helmed by games industry veteran Greg Foerstch (ex-Firaxis Games). Respawn will produce the new Star Wars strategy game while Bit Reactor leads on the development of the title." EA's PR piece did not go into major detail, given the very early nature of the generically monikered strategy project. In the interim, Bit Reactor has spent just over three years of production time on their mystery title. Last Friday, the official Star Wars website published a schedule for next month's Celebration LIVE! Japan event.

Eagle-eyed journos and fans soon noticed an intriguing entry, titled: "Bit Reactor Developer Panel featuring Respawn Entertainment and Lucasfilm Games." The April 19 early Saturday evening slot—4:30PM to 5:30PM, Live on the Galaxy Stage—will be dedicated to a "first look at a new Star Wars turn-based tactics game." According to reports from last summer, Greg Foerstch and fourteen other former Firaxis team members are involved in the making of the EA/Lucasfilm's unnamed Star Wars turn-based IP. Interestingly, a Bit Reactor 2024 blog post goes to great lengths in explaining that there is more to their internal makeup than being mere "XCOM" veterans. The scope of Respawn Entertainment's involvement is not clear, but Vince Zampella's studio is primarily working on an untitled Star Wars Jedi: Survivor sequel. Earlier on in March, an ex-employee leak indicated the unfortunate cancelation of an unannounced first-person shooter game. Industry watchdogs believe that the now dissolved Respawn "new game incubation team" was tasked with the creation of a Titanfall multiplayer prototype.

Split Fiction Proves Massively Popular During Launch Week, Sells Over 2 Million Copies On Steam

EA's latest RPG, Split Fiction, launched to much fanfare from critics and gamers alike, with its unorthodox gameplay style and a focus on co-op setting it apart from other recent game releases. It seems as though this early launch success has carried over to financial success for EA and the game's developer, beating out even the massively popular It Takes Two, which also came from Hazelight Studios. As of the time of writing, SteamDB reports that Split Fiction has garnered a peak concurrent player count of 259,003 players.

Hazelight Studios today also announced that it had sold over 2 million copies of Split Fiction in the game's first week. For comparison, this is twice as many sales as the recently cancelled Price of Persia: The Lost Crown managed in the year since it released. Hazelight's previous co-op hit, It Takes Two, peaked at just over 70,000 concurrent players nearly three years after its initial launch. Compared to other Steam games, Split Fiction currently sits in 51st place when it comes to peak concurrent player counts, just behind Rust but ahead of The Finals. It's worth mentioning that Split Fiction is also a full price game, coming in at $49.99 on Steam, while the majority of the other games in the top 50 ranking are free-to-play.
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