Stig Asmussen's Giant Skull Studio Signed as Developer of Single-player Dungeons & Dragons IP
Stig Asmussen formed Giant Skull not long after his departure from Respawn Entertainment. In a Spring 2024 announcement, the veteran developer—of Star Wars Jedi: Fallen Order (2019) and God of War 3 (2010) fame—revealed a main goal: the creation of "gameplay-driven, story immersed" action adventure AAA games. In addition, the new outfit tasked themselves with the building of "captivating worlds." Yesterday, Wizards of the Coast revealed that Asmussen and colleagues were actively working on an unnamed single player experience, under the licensed "Dungeons & Dragons" banner. Unlike a current and very popular D&D title, Giant Skull's project will head down a different path. Since launching around late summer 2023, Baldur's Gate 3 has attracted critical acclaim and healthy sales figures—Larian's RPG partnership with Wizards of the Coast will not continue, as outlined a month and a half ago.
Giant Skull's untitled game remains a largely unknown quantity; early details include an Unreal Engine 5 foundation, and an eventual multi-platform release—on PC and consoles. A larger dose of official information will trickle out "at a later date." Asmussen provided a succinct statement of intent: "our talented and experienced team at Giant Skull is built on creativity and curiosity. Our goal is to craft a rich new Dungeons & Dragons universe filled with immersive storytelling, heroic combat and exhilarating traversal that players will fully embrace." John Hight—Wizards of the Coast and Hasbro digital gaming president—added: "Stig and the team at Giant Skull are exactly the type of exceptionally talented creators we want to work with, and I'm so happy to be reuniting with him on this new project. In our time working together on God of War I got to see firsthand Stig's artistry and expertise, and he and the Giant Skull team are the perfect fit for our new game. World building and storytelling is in our DNA, and this collaboration reflects our evolution and commitment to our Playing to Win Strategy, building a stronger presence in digital play. We look forward to revealing more about this brand-new Dungeons & Dragons game in the future."
Giant Skull's untitled game remains a largely unknown quantity; early details include an Unreal Engine 5 foundation, and an eventual multi-platform release—on PC and consoles. A larger dose of official information will trickle out "at a later date." Asmussen provided a succinct statement of intent: "our talented and experienced team at Giant Skull is built on creativity and curiosity. Our goal is to craft a rich new Dungeons & Dragons universe filled with immersive storytelling, heroic combat and exhilarating traversal that players will fully embrace." John Hight—Wizards of the Coast and Hasbro digital gaming president—added: "Stig and the team at Giant Skull are exactly the type of exceptionally talented creators we want to work with, and I'm so happy to be reuniting with him on this new project. In our time working together on God of War I got to see firsthand Stig's artistry and expertise, and he and the Giant Skull team are the perfect fit for our new game. World building and storytelling is in our DNA, and this collaboration reflects our evolution and commitment to our Playing to Win Strategy, building a stronger presence in digital play. We look forward to revealing more about this brand-new Dungeons & Dragons game in the future."