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Stig Asmussen's Giant Skull Studio Signed as Developer of Single-player Dungeons & Dragons IP

Stig Asmussen formed Giant Skull not long after his departure from Respawn Entertainment. In a Spring 2024 announcement, the veteran developer—of Star Wars Jedi: Fallen Order (2019) and God of War 3 (2010) fame—revealed a main goal: the creation of "gameplay-driven, story immersed" action adventure AAA games. In addition, the new outfit tasked themselves with the building of "captivating worlds." Yesterday, Wizards of the Coast revealed that Asmussen and colleagues were actively working on an unnamed single player experience, under the licensed "Dungeons & Dragons" banner. Unlike a current and very popular D&D title, Giant Skull's project will head down a different path. Since launching around late summer 2023, Baldur's Gate 3 has attracted critical acclaim and healthy sales figures—Larian's RPG partnership with Wizards of the Coast will not continue, as outlined a month and a half ago.

Giant Skull's untitled game remains a largely unknown quantity; early details include an Unreal Engine 5 foundation, and an eventual multi-platform release—on PC and consoles. A larger dose of official information will trickle out "at a later date." Asmussen provided a succinct statement of intent: "our talented and experienced team at Giant Skull is built on creativity and curiosity. Our goal is to craft a rich new Dungeons & Dragons universe filled with immersive storytelling, heroic combat and exhilarating traversal that players will fully embrace." John Hight—Wizards of the Coast and Hasbro digital gaming president—added: "Stig and the team at Giant Skull are exactly the type of exceptionally talented creators we want to work with, and I'm so happy to be reuniting with him on this new project. In our time working together on God of War I got to see firsthand Stig's artistry and expertise, and he and the Giant Skull team are the perfect fit for our new game. World building and storytelling is in our DNA, and this collaboration reflects our evolution and commitment to our Playing to Win Strategy, building a stronger presence in digital play. We look forward to revealing more about this brand-new Dungeons & Dragons game in the future."

Arm Introduces New Product Naming for PC, Infrastructure, Mobile, and More

Arm today announced a simpler, more intuitive naming scheme for its compute platforms to help developers and manufacturers better understand which solutions suit their needs. Under the new naming structure, infrastructure-grade server CPU products will be known as Arm Neoverse, the name previously reserved for Arm's core IP for server CPUs. The PC lineup will adopt the name Arm Niva, while Arm Lumex will convey its focus on mobile performance to smartphones and tablets. Automotive applications, which require both safety certification and high compute capacity, will fall under Arm Zena. Finally, Arm Orbis will cover IoT and embedded devices, offering a tailored edge AI platform for everything from sensors to earbuds.

In addition to the market-specific names, Arm is overhauling its IP numbering system to align with generational releases. Future cores will carry labels such as Ultra, Premium, Pro, Nano, and Pico to indicate relative performance and power characteristics. Combining a clear platform identity with a descriptive performance tier, this two-tier approach should make it easier for partners to plan long-term roadmaps and pick the right building blocks for their designs. Arm's GPU technology will continue under the well-known Mali brand, but Mali will now be presented explicitly as a component within each platform rather than a separate product. By integrating Mali GPUs into Neoverse, Niva, Lumex, Zena, and Orbis, Arm aims to deliver fully validated subsystems instead of standalone IP pieces.

AMD "Zen 7" Rumors: Three Core Classes, 2 MB L2, 7 MB V‑Cache, and TSMC A14 Node

AMD is already looking ahead to its Zen 7 generation and is planning the final details for its next generation of Zen IP. The first hints come from YouTuber "Moore's Law Is Dead," which points to a few interesting decisions. AMD plans to extend its multi‑class core strategy that began with Zen 4c and continued into Zen 5. Zen 7 will reportedly include three types of cores: the familiar performance cores, dense cores built for maximum throughput, and a new low‑power variant aimed at energy‑efficient tasks, just like Intel and its LP/E-Cores. There is even an unspecified "PT" and "3D" core. By swapping out pipeline modules and tweaking their internal libraries, AMD can fine‑tune each core so it performs best in its intended role, from running virtual machines in the cloud to handling AI workloads at the network edge.

On the manufacturing front, Zen 7 compute chiplets (CCDs) are expected to be made on TSMC's A14 process, which will now include a backside power delivery network. This was initially slated for the N2 node but got shifted to the A16/A14 line. The 3D V‑Cache SRAM chiplets underneath the CCDs will remain on TSMC's N4 node. It is a conservative choice, since TSMC has talked up using N2‑based chiplets for stacked memory in advanced packaging, but AMD appears to be playing it safe. Cache sizes should grow, too. Each core will get 2 MB of L2 cache instead of the current 1 MB, and L3 cache per core could expand to 7 MB through stacked V‑Cache slices. Standard CCDs without V‑Cache will still have around 32 MB of shared L3. A bold rumor suggests an EPYC model could feature 33 cores per CCD, totaling 264 cores across eight CCDs. Zen 7 tape‑out is planned for late 2026 or early 2027, and we probably won't see products on shelves until 2028 or later. As always with early-stage plans, take these details with a healthy dose of skepticism. The final Zen 7 lineup could look quite different once AMD locks down its roadmap.

Imagination Announces E-Series GPU IP with Burst Processors and up to 200 TOPS

Imagination Technologies redefines edge AI and graphics system design with the launch of Imagination E-Series GPU IP. E-Series leverages its highly efficient parallel processing architecture to provide exceptional graphics performance while also scaling from 2 to 200 TOPS INT8/FP8 for AI workloads. It offers a versatile and programmable solution for future edge applications including graphics, desktop applications, natural language processing on smartphones, industrial computer vision, and vehicle autonomy.

Two new technologies underpin E-Series' potential to transform edge system design:
  • Neural Cores: Scaling up to 200 TOPS (INT8/FP8), these cores deliver significant acceleration for AI and compute workloads.
  • Burst Processors: A highly innovative solution delivering a 35% improvement in average power efficiency for edge applications.

Intel Arc Xe3 "Celestial" GPU Reaches Pre-Silicon Validation, Tapeout Next

In December, we reported that Intel's next‑generation Arc graphics cards, based on the Xe3 "Celestial" IP, are finished. Tom Petersen of Intel confirmed that the Xe3 IP is baked, meaning that basic media engines, Xe cores, XMX matrix engines, ray‑tracing engines, and other parts of the gaming GPU are already designed and most likely awaiting trial fabrication. Today, we learn that Intel has reached pre‑silicon validation, meaning that trial production is imminent. According to the X account @Haze2K1, which shared a snippet of Intel's milestones, a pre‑silicon hardware model of the Intel Arc Xe3 Celestial IP is being used to map out frequency and power usage in firmware. As a reminder, Intel's pre‑silicon validation platform enables OEM and IBV partners to boot and test new chip architectures months before any physical silicon is available, catching design issues much earlier in the development cycle.

Intel provides OEMs and IBVs access to a secure, cloud‑based environment that faithfully emulates hardware‑representative systems, allowing developers to validate firmware and software stacks from anywhere without the need for physical labs. Most likely, Intel is running massive emulations of hardware on FPGAs, which act as an ASIC chip—an Arc Xe3 GPU in this case. The pre‑silicon validation team is now optimizing the power‑frequency curve and the voltage in sleep, rest, and boost states, as well as their respective frequencies. With the Xe3 IP taking many forms, engineers are experimenting with every possible form factor, from mobile to discrete graphics. Additionally, data pathways depend on these frequency curves, which in turn rely on power states that allow voltage to spike up and down as the application requires. As this work is now complete, engineers are moving on to other areas for optimization, and once the silicon returns from volume production, it will be fully optimized. We expect the first trial of silicon soon, with volume production by the end of the year or in early 2026.

Cadence Expands Design IP Portfolio Optimized for Intel 18A and Intel 18A-P Technologies

Cadence today announced a significant expansion of its portfolio of design IP optimized for Intel 18A and Intel 18A-P technologies and certification of Cadence digital and analog/custom design solutions for the latest Intel 18A process design kit (PDK). These advancements are being showcased today at Intel Foundry Direct Connect, underscoring Cadence's continued leadership in driving industry innovation for artificial intelligence and machine learning (AI/ML), high-performance computing (HPC) and advanced mobility applications through its strategic partnership with Intel Foundry.

Cadence has collaborated closely with Intel Foundry to design and optimize a comprehensive range of solutions that fully leverage the innovative features of the Intel 18A/18A-P nodes, including RibbonFET Gate-all-around transistors and PowerVia backside power delivery network. With this collaboration, joint customers can achieve exceptional power, performance and area (PPA) efficiencies, accelerating time to market for cutting-edge system-on-chip (SoC) designs.

Supermassive Games Reportedly Ends Development of Unannounced Blade Runner IP

Rumors about the recent cancelation of an unannounced Blade Runner project; following the alleged completion of a pre-production phase at Supermassive Games. Insider Gaming's "exclusive" article proposes that the UK-based computer game development studio had started work on a "character focused, cinematic, action adventure" around September 2024. An inside source disclosed a "Blade Runner: Time To Live" title, and a futuristic "New Zurich" setting—in 2065. The online publication has acquired "internal company documents" that apparently outlined a 10-12 hour single player campaign experience and a "compelling story blending the philosophical themes of Blade Runner, with kinetic action-adventure gameplay." Veteran members of Supermassive's "The Quarry" core dev team were reportedly involved in the IP's early-stage production cycle.

Insider Gaming outlined a surprising mix of internal details—sourced from their industry mole—suggesting that this project is/was not related to Alcon Interactive Group and Annapurna Interactive's still in-progress Blade Runner title. The report described some of Supermassive's key goals: "a full release was planned for September 2027 on PlayStation 5, Xbox Series X|S, PC, and the 'Gen 10' Xbox and PlayStation systems. It was set to have a full development budget of roughly $45 million with $9 million of it being used for external performance capture and acting talent. What wasn't included in the budget, however, was original music production, image rights and usage fees for performers, QA and game testing, localization, and any future DLC. As with any budget, the amount was subject to change as development got underway and costs rose or fell." The British company is still working on Directive 8020, an original premise sci-fi interactive adventure—presumably, nearing the end of full-blown production within the coming months.

M31 Collaborates with TSMC to Advance 2nm eUSB2 IP Innovation

M31 Technology Corporation (M31), a global provider of silicon intellectual property (IP), today announced that its eUSB2 PHY IP has achieved silicon-proven status on TSMC's 3 nm process and has successfully completed tape-out on TSMC's 2 nm process. As a member of TSMC Open Innovation Platform (OIP) IP Alliance since 2012, M31 has been honored with TSMC OIP Partner of the Year Award for seven consecutive years. In 2020, M31 pioneered its eUSB2 IP solution on the TSMC 7 nm process node, further solidifying its leadership in advanced interface IP development. Since then, M31 has steadily expanded its eUSB2 IP portfolio across TSMC's 5 nm, 3 nm, and most recently, 2 nm process technologies—closely aligning with TSMC's cutting-edge roadmap to accelerate the adoption of AI-enabled smart devices. Looking ahead, M31 is actively developing the next-generation eUSB2 Version 2.0 (eUSB2V2) PHY IP, with ongoing efforts focused on both TSMC's 3 nm and 2 nm process nodes.

Reinforcing its robustness and reliability on advanced nodes, M31's eUSB2 IP solutions have been widely adopted by leading global companies in high-end smartphone chipsets and AI-driven image processing applications. Building on this success, M31 is currently advancing the development of eUSB2V2 IP on TSMC's N3 and N2 process technologies - expanding its comprehensive eUSB2 portfolio to include eUSB2 V1, V2 PHY, and eUSB2 Repeater solutions. Leveraging the eUSB2 standard, eUSB2V2 enhances data transfer rates while maintaining a low-voltage interface and leveraging asymmetric bandwidth technology—allowing TX and RX to operate at different data rates. This significantly improves transmission efficiency, making it ideal for embedded applications such as AI edge computing, smart surveillance, and image processing chips. To accommodate diverse design needs, eUSB2V2 leverages and enhances the I/O architecture based on the eUSB2 standard, supporting data transfer speeds from 480 Mbps up to 4.8 Gbps. The solution delivers a comprehensive eUSB2 platform for high-end SoCs—optimizing power efficiency, performance and design flexibility, while maintaining full compatibility with legacy USB 2.0 devices.

Cadence to Acquire Arm Artisan Foundation IP Business

Cadence today announced that it has entered into a definitive agreement with Arm to acquire Arm's Artisan foundation IP business, consisting of standard cell libraries, memory compilers, and general-purpose I/Os (GPIOs) optimized for advanced process nodes at the leading foundries. The transaction will augment Cadence's expanding design IP offerings, anchored by a leading portfolio of protocol and interface IP, memory interface IP, SerDes IP at the most advanced nodes, and embedded security IP from the pending Secure-IC acquisition.

By increasing its footprint in SoC designs, Cadence is reinforcing its commitment to continuously accelerate customers' time to market and to optimize their cost, power and performance on the world's leading foundry processes. Cadence will acquire the Arm Artisan foundation IP business through an asset purchase agreement with a concurrent technology license agreement, to be signed at closing and subject to any existing rights. As part of the transaction, Cadence will acquire a highly talented and experienced engineering team that is well respected in the industry and can help accelerate development of both related and new IP products.

GUC Announces Tape-Out of the World's First HBM4 IP on TSMC N3P

Global Unichip Corp. (GUC), the Advanced ASIC Leader, announced today that it has successfully taped-out the world's first HBM4 controller and PHY IP. This test chip was implemented using TSMC's cutting-edge N3P process technology and CoWoS -R advanced packaging technology.

The HBM4 IP supports data rates of up to 12 Gbps under all operating conditions. By leveraging a proprietary interposer layout, GUC has optimized signal integrity (SI) and power integrity (PI) to achieve these high speeds for all types of CoWoS technology. Comparing with HBM3, GUC's HBM4 PHY delivers 2.5x bandwidth while improving 1.5x power efficiency and 2x area efficiency. In line with previous GUC HBM, GLink, and UCIe IPs, this HBM4 IP integrates proteanTecs' interconnect monitoring solution to provide high visibility for testing and characterizing the PHY while improving in-field performance and reliability for end products.

Ubisoft Creates New Subsidiary With Tencent for Top 3 AAA Game Franchises

After many rumors and supposed leaks claimed that Tencent was preparing a buyout of Ubisoft, it seems as though an alternative solution was reached, with Ubisoft today announcing that it has created a new subsidiary to house some of its biggest gaming franchises. According to the announcement, the new business entity is "based on its Assassin's Creed, Far Cry, and Tom Clancy's Rainbow Six brands," and it received initial funding from Tencent, which owns a 25% stake in the new business. Tencent's investment in the new subsidiary is to the tune of €1.16 billion.

The announcement also gives us an indication of what to expect from these game franchises going forward. For starters, Ubisoft mentions that the new subsidiary—and likely the capital injection from the Tencent investment—is part of a new business model that would allow it to invest more in increasing the quality of its creative outputs. Supposedly, it will focus on quality story-driven solo games and growing its multiplayer offerings with more frequent content updates, more social features, and introducing "free-to-play touchpoints." The acquisition comes after a series of delays marred the lead-up to the launch of the latest Assassin's Creed Shadows, which ultimately seems to have been a commercial success. In keeping with other trends, Ubisoft mentions in the press release that the move to split off these gaming IPs will also help accelerate its recent moves to make these gaming franchises multi-platform. Recently, Ubisoft has repeatedly stated that its strategy moving forward would include more multi-platform day-one launches, as opposed to console exclusives and timed exclusives.

Qualcomm Accuses Arm of Anticompetitive Practices in Global Regulatory Complaints

Qualcomm has filed confidential complaints with antitrust regulators in the US, Europe, and South Korea, accusing Arm Holdings of leveraging its dominance to suppress competition in chip design. The filings, submitted to the US FTC European Commission and Korea Fair Trade Commission, alleged that Arm is restricting access to critical technologies and altering licensing terms to favor its own chip ventures, Bloomberg reported. Arm swiftly denied the claims, claimining that this is a distraction from a broader commercial dispute. "Arm remains focused on enhancing innovation, promoting competition, and respecting contractual rights and obligations," a company spokesperson told Tom's Hardware. "Any allegation of anti-competitive conduct is nothing more than a desperate attempt by Qualcomm to detract from the merits and expand the parties' ongoing commercial dispute for its own competitive benefit. Arm is confident that it will ultimately prevail in this dispute."

Qualcomm's filings argue that Arm is abandoning its longstanding open licensing model, which enabled a global ecosystem of chipmakers and software developers. Instead, the company claims Arm is prioritizing its compute subsystems (CSS)—pre-packaged chip designs for client devices and data centers—by limiting rivals' ability to license core technologies. Qualcomm also alleges Arm is withholding IP and violating agreements, particularly for clients developing custom silicon based on CSS designs. The complaints follow a recent legal victory for Qualcomm in a Delaware court, where a judge ruled the company did not breach licensing deals by acquiring chip startup Nuvia and using its IP in Snapdragon X processors for PCs. Arm, which plans to appeal the decision, insists Qualcomm's regulatory push is an escalation of the same dispute. According to Bloomberg's sources, Qualcomm's EU complaint—filed before the December court ruling—warned that Arm's post-2024 licensing changes would force chipmakers to obtain direct architecture licenses to use CSS designs, which could marginalize competitors. Arm confirmed it is preparing a formal response to the EU filing, while Qualcomm has reportedly engaged regulators in Washington and Seoul on similar concerns.

CD Projekt Red Partners With Pokemon Go Parent Company for Mystery Mobile Spin-Off

CD Projekt Red, the studio behind wildly popular The Witcher and Cyberpunk 2077 game franchises, is once again entering the mobile gaming scene, this time in partnership with Scopely, the massive publisher that recently made news for buying Niantic, developer behind Pokémon Go. CD Projekt Red announced the partnership in its 2024 financial earnings report, although the announcement is rather vague.

According to the earnings report, CDPR and Scopely will develop "a game set within one of CD PROJEKT's IPs," and nothing more than that. Currently, a Witcher or Cyberpunk spin-off seem equally likely, although with The Witcher 4 expected to launch within the next few years, CDPR may be looking to build up hype around the Witcher universe leading up to that launch. That said, there is also reportedly a Cyberpunk 2077 sequel in the works as well, so a Cyberpunk spin-off is also a possibility. CDPR has already released a number of iOS and Android games set in The Witcher IP, including Gwent: The Witcher Card Game, Gwent: Rogue Mage, The Witcher, Monster Slayer, The Witcher Battle Arena, The Witcher Adventure Game, and Thronebreaker: The Witcher Tales. Meanwhile, there has been but one mobile game based on the Cyberpunk universe—Roach Race—so it would not be surprising to see a Cyberpunk 2077 spin-off come out of the partnership.

NVIDIA & Storage Industry Leaders Unveil New Class of Enterprise Infrastructure for the AI Era

At GTC 2025, NVIDIA announced the NVIDIA AI Data Platform, a customizable reference design that leading providers are using to build a new class of AI infrastructure for demanding AI inference workloads: enterprise storage platforms with AI query agents fueled by NVIDIA accelerated computing, networking and software. Using the NVIDIA AI Data Platform, NVIDIA-Certified Storage providers can build infrastructure to speed AI reasoning workloads with specialized AI query agents. These agents help businesses generate insights from data in near real time, using NVIDIA AI Enterprise software—including NVIDIA NIM microservices for the new NVIDIA Llama Nemotron models with reasoning capabilities—as well as the new NVIDIA AI-Q Blueprint.

Storage providers can optimize their infrastructure to power these agents with NVIDIA Blackwell GPUs, NVIDIA BlueField DPUs, NVIDIA Spectrum-X networking and the NVIDIA Dynamo open-source inference library. Leading data platform and storage providers—including DDN, Dell Technologies, Hewlett Packard Enterprise, Hitachi Vantara, IBM, NetApp, Nutanix, Pure Storage, VAST Data and WEKA—are collaborating with NVIDIA to create customized AI data platforms that can harness enterprise data to reason and respond to complex queries. "Data is the raw material powering industries in the age of AI," said Jensen Huang, founder and CEO of NVIDIA. "With the world's storage leaders, we're building a new class of enterprise infrastructure that companies need to deploy and scale agentic AI across hybrid data centers."

Respawn Entertainment & Bit Reactor to Showcase "Star Wars Turn-based Tactics Game" on April 19

Back in January 2022, Electronic Arts and Lucasfilm Games announced a new "Star Wars strategy game." Press material revealed a production collaboration between Respawn Entertainment and Bit Reactor. The latter party was described as a: "newly formed studio, helmed by games industry veteran Greg Foerstch (ex-Firaxis Games). Respawn will produce the new Star Wars strategy game while Bit Reactor leads on the development of the title." EA's PR piece did not go into major detail, given the very early nature of the generically monikered strategy project. In the interim, Bit Reactor has spent just over three years of production time on their mystery title. Last Friday, the official Star Wars website published a schedule for next month's Celebration LIVE! Japan event.

Eagle-eyed journos and fans soon noticed an intriguing entry, titled: "Bit Reactor Developer Panel featuring Respawn Entertainment and Lucasfilm Games." The April 19 early Saturday evening slot—4:30PM to 5:30PM, Live on the Galaxy Stage—will be dedicated to a "first look at a new Star Wars turn-based tactics game." According to reports from last summer, Greg Foerstch and fourteen other former Firaxis team members are involved in the making of the EA/Lucasfilm's unnamed Star Wars turn-based IP. Interestingly, a Bit Reactor 2024 blog post goes to great lengths in explaining that there is more to their internal makeup than being mere "XCOM" veterans. The scope of Respawn Entertainment's involvement is not clear, but Vince Zampella's studio is primarily working on an untitled Star Wars Jedi: Survivor sequel. Earlier on in March, an ex-employee leak indicated the unfortunate cancelation of an unannounced first-person shooter game. Industry watchdogs believe that the now dissolved Respawn "new game incubation team" was tasked with the creation of a Titanfall multiplayer prototype.

Veteran CoD Producer Confirms Founding of Dark Outlaw Games; Sony Staffing Up New First-Party Studio

Jason Blundell—a veteran producer (at Treyarch) of many entries in the highly popular Call of Duty (CoD) franchise—has confirmed the founding of a new video game development studio: Dark Outlaw Games. This fledgling outfit started operations under the umbrella of Sony Interactive Studios (SIE). In an interview conducted by Jeff Gerstmann—a well-liked video game journalist—Blundell disclosed a very fortunate (early days) situation: "it's such a privilege to be able to do it with Sony as a new first-party studio...Sony doesn't set up first-party studios all the time. To have that privilege is humbling, it's really nice. I'm really excited." Industry whispers previously pointed to the "circa late 2023/early 2024" formation of an unnamed first-person shooter specialist team at PlayStation Studios, comprised of Jason Blundell and other ex-members of Deviation Games. This older organization started off back in 2020, under Blundell and Dave Anthony's direction—by June 2021, SIE announced an exciting partnership with Deviation Games. This "second-party" collaboration pointed to a new intellectual property destined for launch on Sony's market leading PlayStation 5 home console.

In 2022, Blundell left Deviation under mysterious circumstances. The Los Angeles, California-based studio would eventually limp to a disappointing end in 2024; with no finalized product released. The eventual founding of Dark Outlaw Games is a point of curiosity, given Sony Corporation's widespread gutting of staff headcounts across first-party studios in early 2024. As revealed to Gerstmann during their bonus podcast episode appearance, the seasoned CoD vet outlined current project conditions: "staffing up (and) keeping it kind of 'low key' as the team develops its game...We're getting the team to jell, getting the ideas clicking—I'm a programmer at heart, so let's test those assumptions: Is it working? You're trying to escape velocity." The growing Dark Outlaw team has busied itself with an unannounced project. Blundell described a secretive approach—rushing in with a premature unveiling would not be appropriate at this point in time. He elaborated: "(Dark Outlaw Games) has worked away in the shadows for a while, and when we've got something to talk about, we'll step out into the light...But, you know the story for me is about the game, not about the studio...so the reason why we're not doing a fanfare or shout about it from the rooftops is like, let's get something, right?"

FuturLab Announces PowerWash Simulator 2, Teases 2025 Launch

What's better than first-person sprayer PowerWash Simulator? A second PowerWash Simulator! That's right, we're thrilled to finally be able to talk about the next soap-erior sequel in our beloved franchise, PowerWash Simulator 2, coming in 2025 to Steam, Xbox Series X|S, PlayStation 5 and Epic Games Store. Available to wish list now on your platform of choice. Those of you who are eagle-eyed Game Pass fans may have enjoyed the original already, but for those unfamiliar with the concept, let me give you the rinse. PowerWash Simulator is what it says on the tin: find yourself in a mess, clean it up, build your business, become deeply immersed in soothing satisfaction, and indulge in some fascinating lore, including a mayor, a cat and… aliens?

That sounds random, but this game has been so beloved (by over 17 million of you!) that we wanted to give you more. Design Director Dan Chequer tells us a little more about why a sequel was the natural next step. "PowerWash Simulator has exceeded our expectations by taking off in the incredible way it has. Although we've added a huge amount of incredible content to the original game, we built and designed the game over four years ago when we never expected it to become so large. As a result, it has some technological limitations keeping us from adding new and interesting features. So, it made sense to start discussing where we could go from here."

AMD's Reference Radeon RX 9070 XT "Made by AMD" Pictured in China

AMD is not releasing any "Made by AMD" (MBA) reference designs of its latest Radeon RX 9070 XT GPUs based on the RDNA 4 IP. However, leakers in China managed to get ahold of what appears to be an MBA Radeon RX 9070 XT design, assumingly being used as a prototype. While there are custom designs by AMD's AIB partners, AMD itself hasn't released the reference design to the public. The latest leak from Chinese forums confirms that this GPU actually exists beyond the standard press renders/mockups, meaning that someone can get their hands on it. The seller is offering a brand-new reference edition of the AMD Radeon RX 9070 XT with a warranty for one year, with the second year requiring self-paid repairs. They specify no disassembly and no damage to the unit.

The standard price is set at 5000 RMB, with a preference for local pickup. For buyers outside the city, shipping via SF Express is available with insurance, requiring a payment of at least 5800 RMB. The physical card matches the previously leaked render with its three-fan design, though with a notable color difference. Instead of the expected gray finish, the actual unit features a complete black design. Currently sealed in an antistatic bag, the card appears unused. The asking price of approximately $800 initially seems high but aligns with current market rates for custom versions. The listing has already disappeared, suggesting someone has already snagged this rare prototype. With serial codes visible, AMD can potentially trace the person who put it up for sales, so its not a good outlook for anyone that wanted to sell it.

KYSONA Uranus Pro Wireless Gaming Mouse Reimagines Classic Roccat Ergonomic Shape

Many hardcore fans of the Roccat brand will lament last year's absorption of designs/IPs into the Turtle Beach product portfolio. Five years earlier, the German PC gaming accessory maker was acquired by the larger North American organization—at the time, mouse enthusiasts expressed worries regarding a sudden cut-off of popular models. The long-running Kone series was a main topic of conversation. Pleasingly, Roccat's engineering department continued to deliver new designs and refreshes of old favorites well into the early 2020s. The Kone Pure Air and Pure SEL were the team's last models to emerge under the banner of Roccat, prior to 2024's full Turtle Beach takeover. Confusingly, this somewhat unfaithful Kone design was only made available to a South Korean customer base.

Kone Pure models—in wireless (Air) and wired (SEL) forms—eventually trickled out to wider global market regions, albeit with Turtle Beach logos printed on their outer shells and packaging. A lukewarm reception from the gaming mouse community prompted further speculation—would the Kone lineage end in 2024? Chinese gaming mouse manufacturers have often "brazenly" cloned the designs of many Western-developed models. Loyal fans and brand purists would normally decry the emergence of a throwback to classic Roccat Pure times, but KYSONA's recently unveiled rendition is being celebrated. Their Uranus Pro wireless gaming mouse offering has gained traction in the West, thanks to a prominent YouTuber's recommendation and positive feedback from owners of early import units. KYSONA is hardly a big name, but they are involved in the contract manufacturing of peripherals for "visible" brands—including AJAZZ, Attack Shark, and DELUX.

Logic Fruit Technologies Releases High-Speed Interface IPs Stack for Advanced Computing

Logic Fruit Technologies, a leading provider of cutting-edge FPGA-based solutions, proudly announces the release of its latest High-Speed Interface IP stack, including PCIe Gen 6 Controller IP, PCIe Gen 6 PHY IP, and CXL 3 Controller IP.

These high-performance solutions enable seamless data transfer, ensuring reliability, scalability, and efficiency for next-generation computing applications such as AI/ML, data centers, and high-performance networking.

China Develops Domestic EUV Tool, ASML Monopoly in Trouble

China's domestic extreme ultraviolet (EUV) lithography development is far from a distant dream. The newest system, now undergoing testing at Huawei's Dongguan facility, leverages laser-induced discharge plasma (LDP) technology, representing a potentially disruptive approach to EUV light generation. The system is scheduled for trial production in Q3 2025, with mass manufacturing targeted for 2026, potentially positioning China to break ASML's technical monopoly in advanced lithography. The LDP approach employed in the Chinese system generates 13.5 nm EUV radiation by vaporizing tin between electrodes and converting it to plasma via high-voltage discharge, where electron-ion collisions produce the required wavelength. This methodology offers several technical advantages over ASML's laser-produced plasma (LPP) technique, including simplified architecture, reduced footprint, improved energy efficiency, and potentially lower production costs.

The LPP method relies on high-energy lasers and complex FPGA-based real-time control electronics to achieve the same result. While ASML has refined its LPP-based systems over decades, the inherent efficiency advantages of the LDP approach could accelerate China's catch-up timeline in this critical semiconductor manufacturing technology. When the US imposed sanctions on EUV shipments to Chinese companies, the Chinese semiconductor development was basically limited as standard deep ultraviolet (DUV) wave lithography systems utilize 248 nm (KrF) and 193 nm (ArF) wavelengths for semiconductor patterning, with 193 nm immersion technology representing the most advanced pre-EUV production technique. These longer wavelengths contrast with EUV's 13.5 nm radiation, requiring multiple patterning techniques to achieve advanced nodes.

Respawn Entertainment Reportedly Cancels Unannounced First-person Shooter Project

A former Respawn Entertainment employee has revealed the recent cancellation of an "unannounced incubation project." The ex-team member's LinkedIn profile post/job-seeking alert (now removed) was widely reported on by games media outlets; leading to speculation regarding the mystery title's origins and identity. The Los Angeles, California-based company created a "new game incubation team" not too long ago—recruitment information from last year pointed to a role description that demanded: "significant professional experience designing multiplayer FPS experiences." Respawn Entertainment operates as a multi-team and multi-location development studio—with branches working on Apex Legends, Star Wars and mystery IPs. The Electronic Arts-owned firm is masterminded by Vince Zampella; a veteran developer of popular first-person shooter franchises. Based on recent official account disclosures, the EA executive is currently tasked with the challenging revival of Battlefield's fortunes.

In 2023, Zampella indicated that he was open to revisiting Respawn's long-dormant Titanfall intellectual property. The second entry in the series underperformed sales-wise when it first launched back in October 2016. Despite a fantastic critical reception and vocal support from Titanfall 2's audience, EA leadership decided to put the franchise on ice. Last March, insiders started to make speculative noise about a revival—Steve Fukuda was mentioned in leaks. His CV lists the helming of development on both Titanfall 1 and 2; as game director. The latest talk of a canceled project was soon linked back to Respawn's rumored "unannounced Titanfall IP" prototype. Respawn's website still advertises the existence of their "new game incubation team," but links lead to recruitment posts for other "active" projects. EA officially announced the shelving of the studio's "Star Wars FPS Action game" around early 2024. Respawn and EA are likely focusing on core franchises for the foreseeable future; their Star Wars Jedi: Survivor sequel seems to be a safe bet.

Bandai Namco Begins Celebration of PAC-MAN Franchise's 45th Anniversary

Bandai Namco Entertainment is commemorating PAC-MAN 's 45th Anniversary with an unprecedented year-long campaign. Featuring a host of activities and partnerships celebrating the legendary gaming icon's legacy in entertainment and popular culture, fans from around the world are invited to join in this momentous milestone. The campaign planned to run throughout 2025 and into early 2026 revolves around the theme of "imPACt" to capture how one of video games' original icons has spanned generations and is now recognized around the world as Bandai Namco's ambassador of fun and goodwill.

Born on May 22, 1980, PAC-MAN immediately gained a following as an innovative and fun classic arcade game and quickly rose to pop culture fame. With notable brand recognition around the world, the PAC-MAN brand is one of the most beloved on the planet and continues to thrive as he enters his 45th year of entertaining fans of all ages. To capture this enduring legacy, Bandai Namco Entertainment America Inc. is debuting a visually stunning trailer that takes fans on a nostalgic journey. Directed by Miles Cable of Bodega Virtual and produced by LEFT, the trailer is brought to life entirely in Unreal Engine to showcase the icon across multiple eras while reimagining his world with modern visuals and dynamic storytelling.

NVIDIA and Broadcom Testing Intel 18A Node for Chip Production

TSMC appears to be in for a competitive period, as sources close to Reuters note that both NVIDIA and Broadcom have tested Intel's 18A node with initial test chips. These tests are early indicators of whether Intel can successfully pivot into the contract manufacturing sector currently dominated by TSMC. Intel's 18A technology—featuring RibbonFET transistors and PowerVia backside power delivery—continues progressing through its development roadmap. The technology's performance characteristics reportedly sit between TSMC's current and next-generation nodes, creating a narrow window of competitive opportunity that Intel must capitalize on. What makes these particular tests significant is their positioning relative to actual production commitments. Chip designers typically run multiple test phases before allocating high-volume manufacturing contracts, with each progression reducing technical risk.

Reuters also reported that a six-month qualification delay for third-party IP blocks, which represents a critical vulnerability in Intel's foundry strategy, potentially undermining its ability to service smaller chip designers who rely on these standardized components. However, when this IP (PHY, controller, PCIe interface, etc.) is qualified for the 18A node, it is expected to go into many SoCs that will equal in millions of shipped chips. Additionally, the geopolitical dimensions of Intel's foundry efforts ease concerns of US-based chip designers as they gain a valuable manufacturing partner in their supply chain. Nonetheless, the 18A node is competitive with TSMC, and Intel plans only to evolve from here. Intel's current financial trajectory is the number one beneficiary if it proves good. With foundry revenues declining 60% year-over-year and profitability pushed beyond 2027, the company must demonstrate commercial viability to investors increasingly skeptical of its capital-intensive manufacturing strategy. Securing high-profile customers like NVIDIA could provide the market validation necessary to sustain continued investment in its foundry infrastructure.

CAST Releases First Commercial SNOW-V Stream Cipher IP Core

Semiconductor intellectual property core provider CAST today announced a new IP core that implements the SNOW-V stream cipher algorithm to meet the security and performance demands of modern communication systems. Available now for ASICs or FPGAs, the company believes it to be the first such commercial IP core.

The new SNOW-V Stream Cipher Engine provides a flexible and reusable hardware implementation of the official SNOW-V mechanism as published in 2019 by the IACR Transactions on Symmetric Cryptology. SNOW-V revises the SNOW 3G stream cipher algorithm to help satisfy the high-speed, low-latency security requirements of 5G, 6G, and future mobile networks. The core:
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