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Bandai Namco Debuts CODE VEIN II at Summer Game Fest

Bandai Namco Entertainment America Inc. has announced CODE VEIN II, the next major action RPG from Bandai Namco Studios Inc. and a follow-up to the 2019 hit CODE VEIN. Showcased at Summer Game Fest, the debut trailer introduces a post-apocalyptic world where memories of loss echo across time and the fate of the Revenants and humanity hangs by a thread. Featuring dynamic action with strategic combat, explorable environments, intense boss battles, and memorable characters that drive the rich narrative forward, players are called to wield time itself as a weapon. CODE VEIN II is coming in 2026 to PlayStation 5, Xbox Series X|S, and PC via Steam.

CODE VEIN II features a deep narrative where players and characters are bound by blood, fate, and destiny, set in a future where the last remnants of humanity and Revenants struggle against a world on the verge of collapse. Following the sudden emergence of a threat known as the Luna Rapacis, Revenants have succumbed to madness, transforming into terrifying creatures called Horrors. A Revenant Hunter, guided by a mysterious girl named Lou who possesses the power to travel into the past to rewrite the fate of the world. The player, as the Revenant Hunter, will intervene in key moments of history to alter key revenants' destinies that reveal hidden truths and information to save the future.

Lovecraftian Narrative Puzzle Adventure 'Call of the Elder Gods' Unveiled in New Trailer

Kwalee, a leading UK games publisher, and acclaimed independent studio Out of the Blue are thrilled to unveil Call of the Elder Gods, a Lovecraftian narrative puzzle adventure and the highly anticipated sequel to 2020's Call of the Sea. Set 30 years after the first game, players join Harry Everhart and Evangeline Drayton on a gripping journey to uncover the truth behind the disappearance of their loved ones. Call of the Elder Gods expands far beyond the island setting of its predecessor, transporting players through time and space to the far corners of the world.

Alongside the announcement, Kwalee and Out of the Blue have released a new trailer featuring in-game footage and a cinematic narrated by Harry Everhart, voiced by Yuri Lowenthal, as he reflects on the dark secrets he uncovered in Call of the Sea and his determination to keep them buried.

TRON: Catalyst Demo Version Available on Steam

Escape the Glitch, Exo. The demo for TRON: Catalyst is now available via Steam! TRON: Catalyst releases on June 17th, 2025 on Steam, Playstation 5, Xbox Series X|S, and Nintendo Switch. The Arq Grid stands on the brink of collapse. With your Identity Disc and Light Cycle, fight to escape by wielding the power of the Glitch loop. Electrifying action and a rich story combine in a new adventure set within Disney's iconic TRON universe.

Defy The Overlords
Play as Exo, a highly resilient and resourceful program wielding an unexpected power known as the Glitch, gaining strength and abilities which the overlords of the Arq Grid's crumbling society seek to bring under control. Ride Light Cycles, engage in Identity Disc combat, and more as you're relentlessly pursued through the city and beyond by Conn, a malevolent program with an agenda of his own, while uncovering more about the glitches that threaten the stability of this World.

IO Interactive Schedules First Ever IOI Showcase - Will Reveal "007 First Light" on June 6

IO Interactive, the independent video game developer and publisher behind, among others, the internationally acclaimed HITMAN franchise, has announced its first IOI SHOWCASE, a live-streamed and in-person event revealing details from the celebrated game creator's properties and its publishing branch IOI Partners, including HITMAN, MindsEye, and 007 First Light.

The event will be live-streamed from Los Angeles on IOI's Twitch, YouTube, and TikTok channels starting Friday, June 6th, at 6:00 pm PDT. The broadcast will feature trailers, announcements, gameplay demos, and a live Q&A with key figures from IO Interactive, Build A Rocket Boy, and more. Alongside announcements pertaining to IO Interactive's game lineup, the studio will also share a look at its proprietary game engine, Glacier.

F1 25 Creative Director Believes PC-exclusive Path Tracing Innovation Delivers Unprecedented Realism

The pit lane is open, the cars are in grid formation, and the red lights are off! F1 25 has officially launched and is now in players' hands. We thought this would be a great moment to connect with F1's Creative Director, Gavin Cooper, for an exclusive Q&A. Gavin has been a creative force in game development for decades. He has worked on racing titles since the late '90s and has built a career out of making the most immersive titles with unrivaled authenticity enjoyed by millions of players and fans around the world.

Meanwhile, Formula 1 has surged in popularity around the globe, adding nearly 90 million new fans in 2024 including a rising profile within American pop culture, making it one of the fastest-growing sports worldwide. And F1 25 is the best place for players and fans to interact and celebrate their fandom. In our Q&A, Gavin shares his thoughts on how he and his team create the world's premier racing game, new technology advancements and how it impacts play, working with the community to make the best game possible, the summer blockbuster F1 movie and the game's unique tie-ins, and building a game that celebrates the sport, the fans, and the culture that surrounds it. Let's get into it.

This Week in Gaming (Week 23)

Welcome to the first week of June, which kicks off the summer with a whimper when it comes to new games, courtesy of the Switch 2 launch which seems to be getting all the spotlight when it comes to new game releases. As such, this week's major release is a retro RPG that takes place in the Undertale universe. This is followed by a co-op platform adventurer, your chance to become a 1980's industry tycoon, trying to clear your name after having been accused of murder, take on the role of the hero in a new JRPG and finally you have the chance to explore a long lost underground civilization.

Deltarune / This week's major release / Wednesday 4 June
Dive into the parallel story to Undertale. Fight or spare your way through action-packed battles as you explore a mysterious world alongside an endearing cast of new and familiar characters. Chapters 1-4 will be available on launch, with more planned as free updates. Steam link

EA Sport's F1 25 Out Now on PC & Modern Consoles

This Story is Yours. Leave your mark on the world of racing in the newly released F1 25, the official video game of the 2025 FIA Formula One World Championship. Get ready to create your own F1 stories in fan-favorite My Team mode, with its largest update since its introduction. My Team invites you to take control as the Owner of your own Formula One team, placing more emphasis on managing the fates of both drivers in your team, and the team itself.

Choose your path through the thrilling third chapter of Braking Point, with different objectives for each driver at key moments in the story. In Braking Point, the legacy of the Konnersport team is at stake as a dramatic event throws the team into chaos. New features will let you experience the story your way, including alternative scenarios where you choose which driver to play in key races. F1 25 also lets you design your own team with enhanced customization, push the limits on sub-centimeter accurate LIDAR circuits, and team up for new online co-op events.

Atomfall: The Wicked Isle Story Expansion Arriving Next Week

For those of you who are new to the game, Atomfall is an action-survival mystery set in the UK. The story takes place five years after the real-life events of the 1957 Windscale Disaster in the North of England. In the world of Atomfall, a quarantine zone has been established around the Atom Plant and no one has been allowed in or out for five years. Life and society have changed and adapted under these trying circumstances and gangs of strange folk now wander the countryside.

You wake up in a bunker with no idea who you are or how you got there. Given the circumstances you have little choice but to set out on a journey to discover what really happened at Windscale and maybe try to find out who you are in the process. The Wicked Isle expansion adds a whole new location, with its own set of characters and enemies as well as additional leads, weapons, skills, items and multiple new endings for the main game.

Owlcat Games Announces Warhammer 40,000: Dark Heresy

Lord Captains! We are proud to announce that our new Warhammer 40,000 game is on its way! Warhammer 40,000: Dark Heresy is already in development, and we urge you not to miss it. Prepare for a completely new story unfolding in the Calixis Sector. By the decree of the Holy Inquisition, you have been chosen for a perilous mission that will dictate the future of the Calixis Sector. Become an agent of the Holy Golden Throne and hunt down all those who would dare stray from the Emperor's light. Hold fast to your duty, eradicate the enemies of the Imperium and battle the horrors of the void in the long-anticipated Warhammer 40,000: Dark Heresy!

Explore the Warhammer 40,000 universe like you've never seen it before! Warhammer 40,000: Dark Heresy is an upcoming turn-based CRPG with a unique and thrilling narrative that follows the shadowy agents of the Inquisition. Take on the mantle of an Inquisitor, and use every tool at your disposal to root out corruption, sedition and heresy, bringing the Emperor's wrath to those who would see the Imperium fall. Hunt down clues, investigate mysteries, and uncover vile conspiracies.

"Directorate Novitiate" Story Elements Previewed by Devs - Early Access Version Due This Summer

Trust is dangerous. Love is deadly. Today, Nesting Games unveiled the narrative trailer for Directorate Novitiate, an ambitious urban fantasy action RPG set to launch in Early Access this summer. The trailer introduces Kana Luna, known in the shadows as Mercury, a young assassin torn between two worlds: her everyday life and the secret, magical criminal empire of the Directorate. Set against the shadows of 2006 Los Angeles, Mercury faces a spiraling web of lies, betrayal, and supernatural threats.

With quiet intensity and stylized noir visuals, the trailer teases Mercury's double life. By day, she's a daughter and friend; by night, an assassin navigating a secret war between Syndicates. As the mysterious Constellation Killer closes in, Mercury faces impossible choices between loyalty, survival, and her own humanity. It's 2006, Los Angeles: The seedy supernatural underworld is on the verge of war, with Mercury caught in the crosshairs. Face overwhelming magical forces, discover the horrors hiding in plain sight, track a serial killer, and grapple with difficult choices and dangerous secrets.

La Quimera Relaunched into Early Access; Dev Team Encourages Fan Feedback

Late last month, La Quimera did not launch on its promised release date (April 26). At the time, the game's development team—Reburn—sent out an apology (via Discord), but their short statement did not delve into too much explanatory detail. Industry watchdogs proposed revised launch windows; potentially later on in 2025. Apparently, last month's "version 1.0" review code was not well received—content and performance-wise. Additionally, a mid-month closed beta program was reportedly nixed within 24 hours of kicking off—early community feedback suggests participants experiencing a myriad of problems. As promised during non-launch week, Reburn has provided a more comprehensive update about forward progress—in the renewed form of La Quimera; available now in Early Access.

Within the title's rebooted Steam page, Reburn outlines a revised release schedule (subject to change): "La Quimera, our narrative-driven sci-fi FPS, is now live on Steam in Early Access!..We plan to remain in Early Access for up to 18 months. This timeline may adjust based on feedback and the pace of development, but our goal is to deliver a fully polished experience within that timeframe...The Early Access version currently includes the first four levels of the campaign, featuring fully integrated narrative and gameplay elements. It offers approximately five hours of story-driven content, designed to demonstrate the core experience we are building toward. The current build is stable and fully playable, though bugs and balance adjustments are expected as we continue refinement." Interested parties can give this "still in progress" iteration a try; Steam early access pricing is $29.99.

Piranha Games Launches MechWarrior 5: Clans - Ghost Bear: Flash Storm DLC

MechWarriors, the time for waiting is over. We're thrilled to tell you that our first MechWarrior 5: Clans DLC—Ghost Bear: Flash Storm—is launching later today for Xbox Series X|S and Windows PC as an Xbox Play Anywhere title. You'll be able to experience the continuation of the Operation Revival story from the perspective of one of BattleTech's most storied Clans. The Ghost Bear is currently at a historic low point after a catastrophic start to the invasion. But a new set of Bear Khans have a daring plan to get the Ghost Bears back in the game. We launched MechWarrior 5: Clans last October for Xbox Series X|S, PlayStation 5, Windows PC, and day one with Game Pass, and we're extremely proud of what our team at Piranha Games accomplished. In retrospect, our goal was pretty wild: delivering a game that provides a jumping-on point for new players while simultaneously honoring decades of complex, interfactional lore. All the while, we needed to ensure that players felt like they were in the cockpit of a towering 'Mech.

The Clans campaign followed the Smoke Jaguar Clan, a faction whose aggression and obsession with leading the Children of Kerensky out of exile made them notorious among rival Clans—the Ghost Bears are a completely different beast. Where the Smoke Jaguars were obsessed over what they saw as their manifest destiny, the Ghost Bears know the power of patience; its "ambush predator" mantra perfectly attuned to the Strana Mechty Ghost Bear, whom the Clan took as their namesake. That approach hasn't served them well as of late, however. Clan Ghost Bear has fallen far behind their fellow Clans during the opening events of the Clan Invasion due to poor preparation and leadership. But newly elected Khans (Clan leaders) Bjorn Jorgensson and Aletha Kabrinski look to put that past behind them and take their rightful place among the other invading Clans.

Bandai Namco Announces Battle Train Publication Deal - Steam Demo Available Now

While we initially set out to self-publish Battle Train, our goal is to make the best game possible. We've had many opportunities cross our paths, and one such opportunity felt too good to pass up. That said, we're proud to announce that we're now working with Bandai Namco Entertainment America Inc. to bring Battle Train to more folks in a couple of exciting ways. You've probably heard of Bandai Namco Entertainment. They've been around about as long as our entire industry and are known as the publishers behind everything from PAC-MAN to Elden Ring to Katamari Damacy (AKA, the silliest game with the best game soundtrack ever made).

Look, we know Battle Train is good. Our friends and family know Battle Train is good. But getting word to the general gaming community has been an uphill battle for us, so having Bandai Namco Entertainment on board to help increase our visibility is awesome… but while marketing is crucial, this news is about more than just marketing. With Bandai Namco Entertainment's support, we were able to extend development and add more to the game, polish the heck out of it, and really make this game sing. We're really pleased with the results. We've added extra cards, extra trains, extra trinkets, and extra time making sure Battle Train is an amazing gaming experience. ALSO, we're not just releasing on PC!!! We'll be bringing the ludicrous action of Battle Train to the Nintendo Switch as well! Surprise!!!

Supermassive Games Reportedly Ends Development of Unannounced Blade Runner IP

Rumors about the recent cancelation of an unannounced Blade Runner project; following the alleged completion of a pre-production phase at Supermassive Games. Insider Gaming's "exclusive" article proposes that the UK-based computer game development studio had started work on a "character focused, cinematic, action adventure" around September 2024. An inside source disclosed a "Blade Runner: Time To Live" title, and a futuristic "New Zurich" setting—in 2065. The online publication has acquired "internal company documents" that apparently outlined a 10-12 hour single player campaign experience and a "compelling story blending the philosophical themes of Blade Runner, with kinetic action-adventure gameplay." Veteran members of Supermassive's "The Quarry" core dev team were reportedly involved in the IP's early-stage production cycle.

Insider Gaming outlined a surprising mix of internal details—sourced from their industry mole—suggesting that this project is/was not related to Alcon Interactive Group and Annapurna Interactive's still in-progress Blade Runner title. The report described some of Supermassive's key goals: "a full release was planned for September 2027 on PlayStation 5, Xbox Series X|S, PC, and the 'Gen 10' Xbox and PlayStation systems. It was set to have a full development budget of roughly $45 million with $9 million of it being used for external performance capture and acting talent. What wasn't included in the budget, however, was original music production, image rights and usage fees for performers, QA and game testing, localization, and any future DLC. As with any budget, the amount was subject to change as development got underway and costs rose or fell." The British company is still working on Directive 8020, an original premise sci-fi interactive adventure—presumably, nearing the end of full-blown production within the coming months.

EA Sports Introduces F1 25's "Braking Point 3" Story Mode

F1 25 marks the return of the narrative-driven, Braking Point, an epic Formula 1 blockbuster mode set to excite players new and old when the game releases on May 30 for PlayStation 5, Xbox Series X|S, and PC. The fictional tale puts you right into the action, as the fate and destiny of the characters you control rests in your racing-gloved hands. So, with this being the latest instalment in the Braking Point story, how did we get here?

The Story So Far
While having roots back to F1 2019, Braking Point's debut in F1 2021 offered players the opportunity to adopt the role of Aiden Jackson, an F1 rookie looking to make a name for himself in the sport. He was met with many challenges along the way, including a ruthless rival, Devon Butler, a driver who would stop at nothing to succeed. In F1 23's instalment, which focused on the 2022 and 2023 seasons and the introduction of fictional team Konnersport, familiar faces returned alongside new protagonist Callie Mayer, the first woman to win the F2 Championship. The once infamous Devon Butler has his perspective of the sport turned upside down, opening up a spot for Callie's break into F1.

Bionic Bay Out Now on PC & PlayStation 5

Speed running scientists and challenge hunters, rejoice. After years of crafting, your invitation to Bionic Bay is now available on Steam and PlayStation 5. It began with a chance meeting on Reddit, and now the Bionic Bay story continues with you, our trusted Research Participants. In Bionic Bay you'll master the art of teleportation, control the very fabric of time itself, manipulate gravity and navigate a path filled with dangers. Our team will provide you with the tools you'll need to traverse this intricately crafted pixel art world. But don't let the stunning visuals fool you, this is no slow-moving narrative crawl. The best way to navigate Bionic Bay is with fast movements, precise controls, exceptional timing, puzzle solving intuition and just maybe a little bit of luck.

What you've seen in the Bionic Bay demo is just the beginning. Bionic Bay v1.0 includes 23 painstakingly created levels, with an increasing challenge to simply stay alive through your journey. Importantly, however, the path can be as helpful as it is dangerous, and Research Participants will need to judge the way ahead accordingly. In addition to the main game, we've also developed the Bionic Bay Online mode, with a dedicated build for speed runners and those hungry for a challenge. In this demanding arena, you'll have the opportunity to customize your own scientist, and claim your place on our transient and global leaderboards.

Larian Releases Final Baldur's Gate 3 Patch; Studio Moving onto "Something New"

Well folks, this is it. Our final major game patch for Baldur's Gate 3. You've helped us make BG3 a bigger success than any of us could've ever hoped for, and that passion could keep us tweaking things and making changes until the end of time. But then we'd never be able to create something new. Outside of minor bug fixing, Patch 8 will be the last game patch to introduce new content. That means we won't be adding any new narrative content or significant changes to storylines, Origin characters, or companions. We've told our stories the way we needed to tell them, and tried our best to make them impactful and engaging, and we're continuing to get better at handling our own chaos so that we can continue to create more chaos in the future.

From the start, your feedback has been incredibly important to us, and will continue to shape our future projects. As Swen said during the Baldur's Gate 3 retrospective panel at PAX West in August of last year, it's time for the team to go back to our cave and hang the armor on the wall while we focus on bringing you our next project. If you're already feeling nostalgic, you can click here to watch our last Baldur's Gate 3 panel, where we looked back on Baldur's Gate 3, from early access through to release, and answered some of your questions. From patching in a way to change your appearance with the Magic Mirror, introducing Honor Mode for those of you looking for a hard time, and giving you new ways to make out with your romanced companion, to new cinematics for your most evil runs, and handing you the tools to create your own supported mods, Patch 8 now rounds off with cross-play, Photo Mode, and 12 new subclasses for you to enjoy.

Bloom & Rage: Lost Records Tape 2 Available Now on PC & Consoles

The first episode of Don't Nod's narrative adventure, Lost Records: Bloom & Rage, ended with a hell of a cliffhanger: a massive discovery of something unknown, possibly malevolent, and a devastating revelation about one of the story's central figures. As the second episode, or tape, of this player-choice-driven, nostalgia-powered story aims to draw things to their conclusion when Lost Records: Bloom & Rage Tape 2 launches today (April 15), players have been left wondering what to expect. To dig deeper into the game's ambitions and get some further insight on what to expect from Swann, Nora, Autumn, and Kat's next escapade, we (at PlayStation Blog) sat down for a chat with Michel Koch, Creative Director at Don't Nod's Montreal studio.

You Oughta Know
Koch was eager to tell us how this experience would differ from the first. "The first Tape, 'Bloom,' is the nice and sunny part of the beginning of the summer, of you meeting and bonding with those girls. The second half is called 'Rage,' which is mostly the aftermath of the cliffhanger at the end of Tape 1. We wanted Tape 1 to let the player find their own space within the group of friends, getting a feeling of a summer where you meet friends, but also giving hints of weird things. They're finding the clearing. They're finding the abyss. It's a very natural story of four girls having a fun summer together before Swann moves away. But Tape 2 will focus more on this weirder part of the story. We know what happened at the end of the summer. We still don't know why, but we know that they promise not to see each other again. We know about the weird box, we know about Kat, but we don't know the consequences of this revelation. How do you continue to have a normal summer with your friends? And, of course, the continuation of what's happening with those weird things they found in the forest."

La Quimera Launching on April 25 - Reburn Will Host a Closed Beta on Steam; Starting April 12

Reburn is excited to announce that La Quimera, its narrative-driven first-person-shooter game set in a futuristic Latin American megalopolis, will release on April 25 on PC via Steam. La Quimera will be priced at MSRP $29.99/€29.99. To prepare for the launch, Reburn is hosting a closed beta for 24 hours starting April 12 at 7 a.m. PT/2 p.m. UTC. Fans can request closed beta access on La Quimera's Steam page, though slots are limited. Participants will be able to access a part of a pivotal mid-game mission in solo or co-op play. "Our Reburn team can't wait to finally share our hard work and vision for La Quimera with players on April 25," said Dmytro Lymar, CEO and co-founder of Reburn. "Ahead of our release, we invite players to join us in our closed beta to get an early look at the co-op experience for our vision of Nuevo Caracas and far beyond."

In addition, eager FPS fans can get an extended look at the title's unique blend of sci-fi world building, Latin American mysticism, and tense shooter combat in the first gameplay trailer. The gameplay trailer pulls back the curtain on La Quimera's intriguing blend of exosuit abilities, futuristic weaponry, and robotic enemies standing between the PMC and its objectives. Render enemies vulnerable with a multi-target electric shock, scan for hidden threats, dodge certain death with the exosuit's agility, and more. Even better, La Quimera players can suit up with two additional friends throughout each mission for co-op action, coordinating combat tactics and experiencing the city and jungles of Nuevo Caracas together.

"Space Adventure Cobra - The Awakening" Reveals Exciting New Trailer

Microids is excited to reveal an all-new trailer for Space Adventure Cobra - The Awakening, a thrilling video game adaptation of the iconic animated series produced by TMS, which itself is based on the beloved manga by Buichi Terasawa. Set to launch on August 26, 2025, the game will be available on PlayStation 5, Xbox Series X|S, Nintendo Switch, and PC.

Developed by the talented studio Magic Pockets, this game will offer players around the world a unique opportunity to relive the thrilling adventures of Cobra by exploring the first 12 episodes of the series, featuring one of its most iconic arcs: the Captain Nelson's treasure.

Blue Prince Previewed Ahead of April 10 Launch, Coming to PC & Consoles

It's not every day that you turn on a game and realize you can't even describe its genre. Blue Prince—arriving on April 10 for Xbox Series X|S, PlayStation 5, PC (Steam), PS+ Game Catalogue and Game Pass—is a beautifully confounding thing. It's part first-person puzzle, part-strategy deckbuilder, part-roguelite, part-narrative mystery box—and yet none of these quite communicate exactly what developer Dogubomb has managed to create here. You play as Simon, who's just inherited a 45-room estate called Mount Holly—or he will inherit it, if he can find its secret, seemingly impossible 46th room. There's also the small matter of Mount Holly being, well, magical. Every day, its floor plan changes, asking you to piece it back together again—making each journey to discover that secret room an entirely new challenge.

If that sounds a bit confusing, that's entirely the point. Blue Prince is remarkably light on traditional tutorials, instead dropping hints and tips in its shifting rooms along the way. Initially, you'll need to throw yourself into the core process of drafting rooms—upon opening each door you come across, you'll draw three possible rooms that could be behind it, drawn from a pool of potentials. Some rooms are rarer than others, while others will only appear in specific place, but almost every one includes something to collect, a puzzle to solve, or a wider effect on your current run.

Square Enix Introduces DRAGON QUEST I & II HD-2D Remake, Teaser Mentions 2025 Launch

Here's something exciting—a first look at DRAGON QUEST I & II HD-2D Remake! We've released a brand-new teaser for the game, which gives you the most tantalizing of glimpses at these beautiful new remakes. Take a look and read on to learn a little more about the game. DRAGON QUEST I & II HD-2D Remake reimagines the first two DRAGON QUEST games with the beautiful HD-2D visual style featured in titles like OCTOPATH TRAVELER series, TRIANGLE STRATEGY, LIVE A LIVE and, of course, DRAGON QUEST III HD-2D Remake. As you can see in the teaser (below), both titles have been remade with the same level of passion and attention to detail as the recent DRAGON QUEST III HD-2D Remake. Speaking of which…

Why is this releasing after DRAGON QUEST III HD-2D Remake?
If you're not familiar with DRAGON QUEST, you may be wondering—why are Square Enix releasing DRAGON QUEST I & II HD-2D Remake after last year's DRAGON QUEST III HD-2D Remake? That's because these three games are narratively connected and together form the "Erdrick Trilogy." DRAGON QUEST III is chronologically the first game, set many years before DRAGON QUEST I, so it makes sense for it to come out first. That said, each game tells its own largely standalone story, so you can start with any of them and get a complete tale with a beginning, middle and end.

Reflective Tea Shop Narrative Wanderstop Is Out Today

eveloper Ivy Road and publisher Annapurna Interactive are thrilled to release today a narrative-driven game about tea and change, Wanderstop, on Xbox Series X|S, PlayStation 5 and Steam for $24.99.

Wanderstop's captivating original soundtrack by composer Daniel "C418" Rosenfeld (the music of Minecraft) is also available for purchase and wishlisting on Steam, Bandcamp, Spotify, and more music platforms. The score includes over 80+ songs, perfect to relax and reflect to.

This Week in Gaming (Week 11)

Welcome to the second week of March, which takes us to the end of feudal Japan for this week's major release. This is followed by what can only be called a Minecraft wannabe, but with slightly less blocky graphics, a cozy game about tea, a PvP action roguelike, some H. P. Lovecraft inspired horror and finally some big guys and gals in tights pretending to wrestle. The rest of this week was pretty slim pickings, so there are no additional new releases this week.

Rise of the Ronin / This week's major release / Tuesday 11 March
An open-world RPG set in the Bakumatsu period, where players take on the role of a ronin forging their own destiny. The game features multiple possible endings, allowing players to choose which faction to support—such as the anti-shogunate faction, pro-shogunate faction, or Western forces—which significantly alters the story's outcome. Steam link

Hazelight's Josef Fares Discusses Creation of Split Fiction

Josef Fares is a passionate creator, innovator, and a bold leader. These qualities have long served him well as the Director of Hazelight Studios, where he's built a reputation for delivering emotionally charged and deeply immersive interactive entertainment experiences. Known for his unique style and knack for blending humor, heart, and innovative gameplay, Fares has captivated the gaming world with his work on titles like A Way Out and critical darling It Takes Two. And now, after years of anticipation and dedication, Josef is back with Hazelight's latest creation: Split Fiction.

We sat down with Josef prior to launch (available March 6 on PC, PlayStation 5, Xbox Series X/S, and through the EA app) for an exclusive Q&A to dive into the creative process behind Split Fiction, the challenges of bringing such a complex vision to life, and one level in particular that he believes is something that has never been seen before in video games. Let's dive in!
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