Report an Error

Intel BMG-G21

Default
BMG-G21
Die Shot
Die Shot
Block Diagram
Block Diagram
Render Slice
Render Slice
Media Engine
Media Engine
Intel's BMG-G21 GPU uses the Xe2 architecture and is made using a 5 nm production process at TSMC. With a die size of 272 mm² and a transistor count of 19,600 million it is a medium-sized chip. BMG-G21 supports DirectX 12 Ultimate (Feature Level 12_2). For GPU compute applications, OpenCL version 3.0 can be used. Additionally, the DirectX 12 Ultimate capability guarantees support for hardware-raytracing, variable-rate shading and more, in upcoming video games. It features 2560 shading units, 160 texture mapping units and 80 ROPs. Also included are 160 tensor cores which help improve the speed of machine learning applications. The GPU also contains 20 raytracing acceleration cores.

Graphics Processor

Released
Dec 13th, 2024
GPU Name
BMG-G21
Architecture
Xe2
Codename
Xe2-HPG
Foundry
TSMC
Process Size
5 nm
Transistors
19,600 million
Density
72.1M / mm²
Die Size
272 mm²

Graphics Features

DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenCL
3.0
Vulkan
1.4
Shader Model
6.6
WDDM
3.1

Render Config

Shading Units
2560
TMUs
160
ROPs
80
Execution Units
20
Tensor Cores
160
RT Cores
20
L1 Cache
256 KB per EU
L2 Cache
18432 KB
Max. TDP
190 W

All Xe2 GPUs

  • Intel BMG-G21

Intel GPU Architecture History

Graphics cards using the Intel BMG-G21 GPU

Name Chip Memory Shaders TMUs ROPs Base Clock Boost Clock Memory Clock
SRPMF 12 GB 2560 160 80 2670 MHz 2670 MHz 2375 MHz
SRPMG 10 GB 2304 144 80 2500 MHz 2500 MHz 2375 MHz
Jun 13th, 2025 00:15 EEST change timezone

New Forum Posts

Popular Reviews

TPU on YouTube

Controversial News Posts